Cities, Mobility & Tangible Experience


Designing human-centered systems for cities and mobility, focusing on how physical environments, public infrastructure, and tangible interfaces shape everyday interactions and enable safer, more accessible urban experiences.
  • Smart Trashcan IoT + CBR Urban Experience System
  • EV Charging Station Experience Guideline
  • OnRoad: Haptic Navigation Experience
  • Autbon: Sustainable Farming Experience





    Smart Trashcan IoT 
    + CBR System for Urban Service Planning
    Behavior-Aware, Context-Informed Urban Service Design


    OVERVIEW
    Cities are advancing toward smart infrastructure, yet park waste management remains inefficient due to poor bin placement, low recycling awareness, and subjective design decisions. Field research revealed that effective solutions require understanding the interplay of behavior, space, and operations. This project proposes a smart trash can IoT system and a Case-Based Reasoning model that analyzes user behavior data to recommend context-aware interventions. Implemented with Python similarity algorithms and structured case inputs, the system generates transparent urban service exprience design suggestions. 
    #Smart City  UX
    #IoT UX
    #Explainable AI 
    #CBR 
    #UrbanService Design





      EV Charging Station UX Guideline Guidelines for EV Charger Installation at Humax Mobility


      OVERVIEW

      As a CX researcher at Humax Mobility, I found that many EV public charging stations were installed and designed without considering anthropometrics, interaction reach, or visibility—revealing a fundamental accessibility gap. In response, I developed a data-driven UX guideline that integrates reachability, gaze distance, gaze height, safety clearance, and realistic parking dimensions tailored to Korean EV users. Using national human-scale datasets and on-site measurements, I translated these insights into actionable spatial design criteria. This guideline improves accessibility, safety, and user experience, providing a scalable research-to-policy model for EV charging infrastructure.

      #Human Factors #Environmental UX #EV Infrastructure #Spatial Design



        ‘OnRoad’: Haptic NavigationA Haptic-Based Navigation Interface Minimizing Visual Load for Safer Micro-Mobility



        OVERVIEW
        As micro-mobility becomes more widespread, riders frequently stop or glance at their smartphones to check directions—a behavior that remains dangerous even when the device is mounted. The On Road haptic navigation form factor proposes an intuitive interface that minimizes visual load and leverages tactile cues to guide riders safely. By reducing visual dependency during navigation, this haptic form factor enhances riding safety, improves situational awareness, and supports more sustainable human–mobility interactions in urban environments.

        #Haptics
        #Micro-Mobility UX
        #City
        #Saftey Interaction
        #New FormFactor Design





          ‘Autbon’: Sustainable Corn Farming Package Sustainable Design Supporting Small-Scale Farmers toward Zero Hunger


          OVERVIEW
          Severe food insecurity in the Democratic Republic of Congo persists despite abundant natural resources, with most small family farmers lacking access to quality seeds, tools, and basic agricultural knowledge. Research revealed that low literacy, scarce educational infrastructure, and limited farming equipment prevent farmers from achieving self-sufficiency. To address this, I designed AutBon, a sustainable corn farming package that enables low-literacy users to independently cultivate high-yield corn. The kit includes seeds, tools, and fully visual, text-free farming instructions that can be understood without formal education. Its packaging system transforms into a reusable bag and work surface, maximizing utility in resource-limited environments. This project demonstrated how culturally grounded, visually driven UX design can empower marginalized communities and was internationally recognized with the 2021 iF Design Award.


          #Sustainable Design #Social
          Impact #Low Literacy UX #Visual Communication


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